On Wed, Apr 8, 2009 at 6:42 PM, riq <[email protected]> wrote: > >> Rigth now it works like this: >> If you enter stamp mode without any sprite selected, it will ask you >> to select a sprite from the list. >> If you enter stamp mode with a sprite selected, it will use that >> sprite for stamping. >> >> I like it that way. > > I think it is confusing since we are adding a modal behavior to the > 'stamp' button. > It is not obvious for the user that it has different behaviors: open a > dialog if XXX, don't open it if YYYY. > > Also, radio buttons (or checked buttons), can't be (or at least > shouldn't be) clickables if they are already checked. So if you want > to support the 'modes' in a 'radio button' then we need to break > another GUI rule, and support 'click' on already clicked buttons.
i dont understand this. The idea is simple, when you go to stamp, you need a sprite to stamp. if it doesnt know where to get one, it will ask you to chose. Lucio. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
