On Wed, Apr 8, 2009 at 6:42 PM, riq <[email protected]> wrote:
>
>> Rigth now it works like this:
>> If you enter stamp mode without any sprite selected, it will ask you
>> to select a sprite from the list.
>> If you enter stamp mode with a sprite selected, it will use that
>> sprite for stamping.
>>
>> I like it that way.
>
> I think it is confusing since we are adding a modal behavior to the
> 'stamp' button.
> It is not obvious for the user that it has different behaviors: open a
> dialog if XXX, don't open it if YYYY.
>
> Also, radio buttons (or checked buttons), can't be (or at least
> shouldn't be) clickables if they are already checked. So if you want
> to support the 'modes' in a 'radio button' then we need to break
> another GUI rule, and support 'click' on already  clicked buttons.

i dont understand this.

The idea is simple, when you go to stamp, you need a sprite to stamp.
if it doesnt know where to get one, it will ask you to chose.

Lucio.

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