On Wed, Apr 8, 2009 at 4:27 PM, Kao Cardoso Felix <[email protected]> wrote: > > Hi folks, > > I've implemented a second phase mouse detection on the picker. I > filter the candidate checking if points are really inside the children > bounding box, considering rotation and scale too. A third step could > even check for pixel collision, but I don't know if this is desirable. > What do you guys think?
Great. I dont know about pixel collision. it may make it imposible to use with shadow sprites and stuff like that. > Another improvement would be to return the children list ordered by z > (or reverse ordered) so you could easily pick the top sprite (and > maybe cycle between the back ones in order if the top one is already > selected). +1 --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
