I noticed that many of the developers were also involved with flexpypy. Would a cocos2d version that used flash for the drawing bits instead of opengl be possible in the future? I know some of the effects would be very difficult to transfer, but perhaps the simpler scene and sprite drawing parts?
I don't know whatever came of flexpypy but I assume it ran into complications and I know little of the technical details of how unplausible this all is. Just one of many with the pipe dream of coding a game once for many different platforms. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
