On Fri, May 8, 2009 at 4:00 PM, devon <[email protected]> wrote: > > I noticed that many of the developers were also involved with > flexpypy. Would a cocos2d version that used flash for the drawing > bits instead of opengl be possible in the future? I know some of the > effects would be very difficult to transfer, but perhaps the simpler > scene and sprite drawing parts? > > I don't know whatever came of flexpypy but I assume it ran into > complications and I know little of the technical details of how > unplausible this all is. Just one of many with the pipe dream of > coding a game once for many different platforms.
We had some success with our goal of making a "punch the chimp" version running in flash. We had many issues with restricted python that wouldnt allow us to do things that we needed to use the OO api that flash gave us. Also, working with pypy was more pain than fun, so we ditched it. Lucio --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
