Hm, I'm still a bit confused... Let's say I want to randomly generate
my map and not load anything from xml... How would I construct a layer
(and which one do I need) and make let's say the cell at the position
[5][3] have a certain tile as background?

Sorry if I'm talking nonsense, but I'm new to cocos and the tutorial
doesn't really cover this :<

On Tue, Jun 9, 2009 at 5:14 AM, Lucio Torre<[email protected]> wrote:
>
> On Tue, Jun 9, 2009 at 9:05 AM, Mathias Roth<[email protected]> wrote:
>>
>> Hm, I still don't quite get it, could you whip up a quick example
>> where you can move one sprite from tile to tile? (Similar to the
>> fights in Heroes of Might and Magic 3
>> (http://img.photobucket.com/albums/v607/tigris/entertopia.gif) , but
>> with rect tiles)
>>
>
> Take the test_tiles.py example, and change the movement of the car so
> it just moves from tile center to tile center. This has nothing to do
> with tile maps.
>
> Lucio.
>
> >
>

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