Hello,

I am trying to use Cocos2d in Mac OS X (Leopard) in VMWare (in Vista
x64). I was trying to avoid buying a mac for iphone development..

When I try to run any of the sample demos, there are errors with
pyglet.window. I was wondering if anyone else using cocos2d on OS X
has had similar problems, to help me determine if its failing because
of my non-kosher emulation of OS X or some other issue.

Thank you.
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