On Wed, Jun 10, 2009 at 7:43 PM, iDev23<[email protected]> wrote:
>
> Hello,
>
> I am trying to use Cocos2d in Mac OS X (Leopard) in VMWare (in Vista
> x64). I was trying to avoid buying a mac for iphone development..
>
> When I try to run any of the sample demos, there are errors with
> pyglet.window. I was wondering if anyone else using cocos2d on OS X
> has had similar problems, to help me determine if its failing because
> of my non-kosher emulation of OS X or some other issue.

ive used cocos on mac (ibook, panther) without any issues. whats the
error you are seeing? maybe you dont have any opengl drivers because
you are running it inside a virtual machine?

also, note that the python version is not for iphone development.

Lucio

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