On Jun 19, 11:25 am, jaber <[email protected]> wrote:
> How do i make a HUD with cocos2d?
>
> I made a game which use opengl transform for the camera to follow the
> player sprite.
>
> To draw a HUD, I tried using the common way:
> 1.set matrix mode GL_PROJECTION
> 2.push the matrix
> 3.set the orthographic projection with glOrtho or gluOrtho2D
> 4.draw HUD (texts, sprites)
> 5.pop the projection matrix to get back to normal perspective
> projection
> 6.draw game sprites normally.
>
> On pyglet, it seems okay,
> But I messed up cocos2d's opengl transform/projection  by the same way.

You can see a simple scrolling world plus HUD in hud2.py,
http://cocos-discuss.googlegroups.com/web/hud2.py
Note that it can display wrong with cocos 0.3.0 release; the SVN
version 863 works ok.

hth
Claudio
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