On Sun, Jun 28, 2009 at 12:51 AM, Arnaud Bergeron<[email protected]> wrote: > I tried to use the tileless editor. > > When I try to start it, it complains that libchipmunk.dylib is for the > wrong architecture. (I have a PPC mac and it is compiled for Intel > only) > > So I built a universal version (32-bit only since it doesn't build > cleanly in 64-bit). > > It is attached to this email and I would like it if it was committed > in place of the i386-only version to help people on older machines. >
Unfortunately, i cant test this, so i cant really commit this for you. My excuse would be that the tiless branch is still under development so we dont have a release quality setup, but thats just excuses. Also, we have tried many times going back and forward with having a pre built working chipmunk, and we always get into some issues. Riq, Can you test this? Can you put an universal version in there? Lucio. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
