Hi, I have detected that certain objects are there in my shooters range, say O1, O2, O3, O4 within range of Shooter, S.
In the shooter creation code, I am calling this method cpSpaceAddCollisionPairFunc(gameSpace, kBodyTypeShooterRange, kBodyTypeObject, &shooterCollision, self); shooterCollision is invoked for the objects within the range. My intention is to shoot the first object within my range. But I have delay my shooting till 1 second before I shoot the other object. I guess somehow I should call the collisionDetect method in some scheduler. I am newbie. Kindly help me to do this. Regards Mustafa [email protected] --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
