The highlight on the editor is offset to the left by 1 cell + ~30px or so from the correct cell under the cursor, at least on my computer (win xp, python 2.6 ,pyglet 1.1.3, cocos2d latest trunk).
I don't know anything about opengl, but commenting out self.transform in the draw method of TileEditorLayer and it aligned correctly... until I started scrolling around the map, of course the highlight started scrolling too. So I think something is misbehaving in between TileEditorLayer.transform() and glRectf? --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
