On 18/07/2009, at 2:13 AM, Chris Laux wrote:
> I've been playing with Cocos' tile module a bit lately, and I think  
> I found a
> bug in RectMapLayer.get_in_region. I'm using it with a manually  
> created map
> (not using the xml map loader) for basic collision detection.  
> Without this
> change, I would get more cells than I should and would hit walls 1  
> cell early
> on the bottom and left. AFAICT, it isn't affecting test_tiles.py one  
> way or
> the other. Are there any other tests out there to verify this bug/fix?

Thanks for this, I've committed the fix and added a test for it (along  
with a ton of others and a bunch of new cocos.tiles functionality like  
collision detection stuff)


     Richard


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