On 18/07/2009, at 2:13 AM, Chris Laux wrote:
> I've been playing with Cocos' tile module a bit lately, and I think
> I found a
> bug in RectMapLayer.get_in_region. I'm using it with a manually
> created map
> (not using the xml map loader) for basic collision detection.
> Without this
> change, I would get more cells than I should and would hit walls 1
> cell early
> on the bottom and left. AFAICT, it isn't affecting test_tiles.py one
> way or
> the other. Are there any other tests out there to verify this bug/fix?
Thanks for this, I've committed the fix and added a test for it (along
with a ton of others and a bunch of new cocos.tiles functionality like
collision detection stuff)
Richard
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