On Thu, Aug 20, 2009 at 12:55 PM, Chris Laux <[email protected]> wrote:

> On Thursday 20 August 2009, Richard Jones wrote:
> > On 18/07/2009, at 2:13 AM, Chris Laux wrote:
> > > I've been playing with Cocos' tile module a bit lately, and I think
> > > I found a
> > > bug in RectMapLayer.get_in_region. I'm using it with a manually
> > > created map
> > > (not using the xml map loader) for basic collision detection.
> > > Without this
> > > change, I would get more cells than I should and would hit walls 1
> > > cell early
> > > on the bottom and left. AFAICT, it isn't affecting test_tiles.py one
> > > way or
> > > the other. Are there any other tests out there to verify this bug/fix?
> >
> > Thanks for this, I've committed the fix and added a test for it (along
> > with a ton of others and a bunch of new cocos.tiles functionality like
> > collision detection stuff)
> >
> >
>
> Sweet, but the test (test_tiles_model.py) doesn't run afaict - it can't
> import
> Rect. I tried hacking it up a bit, but no luck.
>
> Attached are some functions I wrote to make maps out of simple text files,
> I
> don't know if they're suitable for inclusion in cocos. I'm using them as a
> quick & dirty way to make simple maps.
>
> --
> -chris
>
>

Are you running cocos svn ? one of the the latest log tells Rect added to
svn trunk

--
claudio

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