In r878 I added a "auto remove on finish".

By default is is Off.
When it is On, it removes the particle system from it's parent when
the particle count == 0.


Probably, if you are going to use "explosions" or similar particle
systems, you might want to enable "auto_remove_on_finish".

Also, the ivar particle_count is updated even when the system is not active.

Now, I should add these features to my pyweek game :-)

--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups 
"cocos2d discuss" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to 
[email protected]
For more options, visit this group at 
http://groups.google.com/group/cocos-discuss?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to