In r878 I added a "auto remove on finish". By default is is Off. When it is On, it removes the particle system from it's parent when the particle count == 0.
Probably, if you are going to use "explosions" or similar particle systems, you might want to enable "auto_remove_on_finish". Also, the ivar particle_count is updated even when the system is not active. Now, I should add these features to my pyweek game :-) --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
