On Fri, Sep 4, 2009 at 12:06 PM, Ricardo Quesada <[email protected]>wrote:
> > In r878 I added a "auto remove on finish". > > By default is is Off. > When it is On, it removes the particle system from it's parent when > the particle count == 0. > > > Probably, if you are going to use "explosions" or similar particle > systems, you might want to enable "auto_remove_on_finish". > > Also, the ivar particle_count is updated even when the system is not > active. > > Now, I should add these features to my pyweek game :-) > > > yeah, we want to see cocos eyecandy!!! -- claxo --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
