On Thu, Apr 29, 2010 at 1:18 PM, claudio canepa <[email protected]> wrote: > Richard: I noticed two forms to pass the GLuint *ids in pyglet: > id = GLuint(texture_id) > glDeleteTextures(1, id) > > and > id = GLuint() > glGenTextures(1, byref(id)) > > Now, the two functions have the same second param type: GLuint *ids > Is there a reason to use the second, long form, to pass the second parameter
Documentation for the gl*Framebuffer* calls may be found at: http://developer.apple.com/mac/library/documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_offscreen/opengl_offscreen.html Importantly glDeleteFramebuffersEXT takes an array of object ids to delete - but then so does glDeleteTextures. That may be a bug in pyglet. Richard -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en.
