I figured something like that was probably required. I'm looking through the scrolling manager, but I didn't have time for it last night. Another advantage to it being so lightweight that I like is being able to look through the source code and see how everything works. :) Thanks Claudio!
On May 17, 11:24 pm, claudio canepa <[email protected]> wrote: > On Mon, May 17, 2010 at 11:08 PM, Dorkmaster Flek > <[email protected]>wrote: > > > > > Hi all, > > > Just wanted to say that I recently started fooling around with Pyglet > > and Cocos, and I really like it! I really like how lightweight it is > > compared to Pygame, which I also tried out when I decided to try > > making a simple 2D game. Anyway, since Pyglet doesn't let you change > > the screen resolution when running full screen, I'm trying to find a > > way to simulate the effect of rendering a low resolution pixel-art > > style game. There's a FAQ post on the Pyglet board about it here: > > >http://groups.google.com/group/pyglet-users/web/issues-with-full-scre... > > > The example they provide about how to render to a fixed resolution is > > cool, but I'm having trouble integrating something like this with > > Cocos. I basically overrided the on_draw event handler in the > > director to wrap the original one between the begin() and end() > > functions of the viewport, and that seems to work, but my issue now is > > that the ScrollingManager with my scrolling tile layer still thinks > > it's rendering in the normal (relatively giant) screen size and it > > doesn't scroll properly. Is there a better way to get this effect in > > Cocos at all? > > I suspect you will need to subclass ScrollingManager, replacing > director.director.get_window_size() with the appropriate fake size. > > if you can coble up a small example, maybe we can help more. > > -- > claudio > > -- > You received this message because you are subscribed to the Google Groups > "cocos2d discuss" group. > To post to this group, send email to [email protected]. > To unsubscribe from this group, send email to > [email protected]. > For more options, visit this group > athttp://groups.google.com/group/cocos-discuss?hl=en. -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en.
