oh sorry I took too long to write, and you fixed it in the meantime!
thanks!!



On 14 jun, 02:06, Thomas Woelz <[email protected]> wrote:
> Yes, i'm positive... I don't have any other cocos version installed,
> it goes in my program's source files.
> I'm running it on Ubuntu 10.04 (Lucid Lynx)
>
> Here is the full traceback:
> Traceback (most recent call last):
>   File "market.py", line 85, in <module>
>     from cocos.director import director
>   File "res/cocos/__init__.py", line 100, in <module>
>     import_all()
>   File "res/cocos/__init__.py", line 85, in import_all
>     import actions
>   File "res/cocos/actions/__init__.py", line 36, in <module>
>     from basegrid_actions import *
>   File "res/cocos/actions/basegrid_actions.py", line 63, in <module>
>     from cocos.grid import Grid3D, TiledGrid3D
>   File "res/cocos/grid.py", line 42, in <module>
>     from director import director
>   File "res/cocos/director.py", line 163, in <module>
>     import cocos, cocos.audio
>   File "res/cocos/audio/__init__.py", line 7, in <module>
>     import pygame.mixer
>   File "res/cocos/audio/pygame/__init__.py", line 73, in <module>
>     from cocos.audio.pygame.base import *
>   File "res/cocos/audio/pygame/base.py", line 28, in <module>
>     from cocos.audio import SDL
>   File "res/cocos/audio/SDL/__init__.py", line 30, in <module>
>     import dll as SDL_dll
>   File "res/cocos/audio/SDL/dll.py", line 253, in <module>
>     _dll = SDL_DLL('SDL', 'SDL_Linked_Version', '1.2')
>   File "res/cocos/audio/SDL/dll.py", line 58, in __init__
>     self._load_library_nix()
>   File "res/cocos/audio/SDL/dll.py", line 91, in _load_library_nix
>     if library is None and version is not None:
> NameError: global name 'version' is not defined
>
> Seems like it expects at that line that there is a global variable
> named "version" and its not defined anywhere.
> You don't run into that problem probably because this is only run in
> "nix" (_load_library_nix) and this line won't ever run in Windows.
>
> I added a version=None in the beginning of my _load_library_nix method
> (line 89 in cocos/audio/SDL/dll.py) and the error message is gone, but
> its a hack and I haven't analyzed the implications of this hack.
>
> Thomas
>
> On 14 jun, 00:08, claudio canepa <[email protected]> wrote:
>
> > On Mon, Jun 14, 2010 at 1:27 AM, Thomas Woelz <
>
> > > Thanks,
>
> > I see it committed at r931 , and I can confirm that in my platform (winxp) I
> > don't need SDL to run cocos apps.
>
> > Can you double check that your app is really importing from the most recent
> > checkout ? (assuming you have more than one cocos in your system)
>
> > --
> > claudio

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