On Jun 14, 6:13 pm, claudio canepa <[email protected]> wrote: > Thanks for the report. > Yes, probably some intify for the x-y derived from parallax should be > applied. I will look at this. > > I have some doubts about if your solution will work when the > ScrollingManager instance has .scale != 1.0 , say, 1.11, but when not > allowing zoom that can be a good solution. > > Any chance that you can post a scene demoing the problem ? > > -- > claudio
Thanks claudio. I'm at work right now, but I'll see if I can create a very simple stand-alone example of it when I get home tonight. On Jun 14, 8:59 pm, Richard Jones <[email protected]> wrote: > Yes, you need to be very careful about what textures you use or what parallax > values you use. I've got a game that uses a parallax value of .618 (hi, > golden ratio) for the background which is a single repeated texture. Looks > beautiful :-) > > Richard Indeed. As I said, converting to integers fixed the problem for my scene, but I'm not sure if this is correct in all cases. :) -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en.
