On Tue, Jun 15, 2010 at 10:15 PM, Dorkmaster Flek
<[email protected]>wrote:

> Well now I went and made a simple example and it didn't do it...huh.
> It looks like this is related to my approach of basically rendering to
> my target low resolution, then scaling that image up to the full
> screen resolution.  It appears the interpolation is actually happening
> in the scaling up, which makes sense because a single pixel at my low
> resolution becomes multiple pixels when scaled up, so the fractional
> pixels will become whole pixels at this size.  False alarm it appears;
> I borked it myself.  :)  I'm going to keep the integer casting because
> that actually corrects for my approach, but it's not always correct.
>
> --
>
>

thanks for the follow up, and god success with your game.

--
claudio

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