On Tue, Jun 15, 2010 at 10:15 PM, Dorkmaster Flek <[email protected]>wrote:
> Well now I went and made a simple example and it didn't do it...huh. > It looks like this is related to my approach of basically rendering to > my target low resolution, then scaling that image up to the full > screen resolution. It appears the interpolation is actually happening > in the scaling up, which makes sense because a single pixel at my low > resolution becomes multiple pixels when scaled up, so the fractional > pixels will become whole pixels at this size. False alarm it appears; > I borked it myself. :) I'm going to keep the integer casting because > that actually corrects for my approach, but it's not always correct. > > -- > > thanks for the follow up, and god success with your game. -- claudio -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en.
