[email protected] wrote:

"""
I've made a map using cocograph, and I've loaded it into my program.
I've set a tile with the property named '1' and set it to true.
However, when I run through all the cells in the map and print out
their properties, none of those cells give a non-empty list.

[snipped code]

The map :

<resource><requires file="Cocograph-0.2.0/maps/dungeon/new_tiles.xml" /
>
<rectmap id="2" origin="0,0,0" tile_size="64x64"><property name="1"
type="bool" value="True" />
<property name="" type="unicode" value="" />
<column><cell tile="beach-g-tr" />
<cell tile="beach-g-tr" />
<cell tile="beach-g-tr" />
<cell tile="beach-g-tr" />
<cell tile="beach-g-tr" />
<cell tile="beach-g-tr" />
<cell tile="beach-g-tr" />
<cell tile="beach-g-tr" />
<cell tile="beach-g-tr" />
<cell tile="beach-g-tr" />
<cell tile="beach-g-tr" />
[snipped lot of lines]
"""

Look at the rectmap line, you are setting property s for the rectmap object,
not for cell objects.
For cell objects you must have something like

<cell tile="beach-g-tr><property name="1" type="bool" value="True"></cell>

(untested, the code expects certain directory tree)
Additional suggestion: use clear names for property s, like 'electrified' ,
'trap' or whatever. '1' will be hard to work.

And, the gmail web interface dont let me edit the reply directly, maybe size
or maybe the editor control fooled by the xml markup

--
claudio

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