On Mon, Jun 21, 2010 at 5:14 PM, Ivo F.A.C. Fokkema
<[email protected]>wrote:

>
> The latest svn release does solve this problem, but it introduces a new
> problem:
> In the following code, the first MoveBy() does not get executed:
>
> sprite.do(Delay(0) + MoveBy((-65, 0), 0) + Repeat(MoveBy((0,10), 1)))
>
> However, when I insert a Delay > 0:
>
> sprite.do(Delay(0.1) + MoveBy((-65, 0), 0) + Repeat(MoveBy((0,10), 1)))
>
> It does get executed. So I can circumvent this problem, by adding a tiny
> delay, but if you have time I would appreciate it if you could look at
> what going wrong. The sprite is a child of another sprite, not sure if
> that matters or not.
>
> Thanks!
>
>


unit test added at r982,
fixed at r983

--
claudio

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