On Mon, Jun 21, 2010 at 5:14 PM, Ivo F.A.C. Fokkema <[email protected]>wrote:
> > The latest svn release does solve this problem, but it introduces a new > problem: > In the following code, the first MoveBy() does not get executed: > > sprite.do(Delay(0) + MoveBy((-65, 0), 0) + Repeat(MoveBy((0,10), 1))) > > However, when I insert a Delay > 0: > > sprite.do(Delay(0.1) + MoveBy((-65, 0), 0) + Repeat(MoveBy((0,10), 1))) > > It does get executed. So I can circumvent this problem, by adding a tiny > delay, but if you have time I would appreciate it if you could look at > what going wrong. The sprite is a child of another sprite, not sure if > that matters or not. > > Thanks! > > unit test added at r982, fixed at r983 -- claudio -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en.
