Excellent, thank you very much!

I just want to say I think you're doing a great job improving this
package and answering everybody so quickly. I'm still new at cocos2d and
struggling a lot, but I am very pleasantly surprised by your work and
this list. Well done!

Ivo


On Wed, 2010-06-23 at 19:26 -0300, claudio canepa wrote:

> On Mon, Jun 21, 2010 at 5:14 PM, Ivo F.A.C. Fokkema
> <[email protected]> wrote:
>         
>         
>         The latest svn release does solve this problem, but it
>         introduces a new
>         problem:
>         In the following code, the first MoveBy() does not get
>         executed:
>         
>         sprite.do(Delay(0) + MoveBy((-65, 0), 0) +
>         Repeat(MoveBy((0,10), 1)))
>         
>         However, when I insert a Delay > 0:
>         
>         sprite.do(Delay(0.1) + MoveBy((-65, 0), 0) +
>         Repeat(MoveBy((0,10), 1)))
>         
>         It does get executed. So I can circumvent this problem, by
>         adding a tiny
>         delay, but if you have time I would appreciate it if you could
>         look at
>         what going wrong. The sprite is a child of another sprite, not
>         sure if
>         that matters or not.
>         
>         Thanks!
>         
>          
> 
> 
> unit test added at r982,
> fixed at r983
> 
> 
> --
> claudio
> 
> 
>  
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