Excellent, thank you very much! I just want to say I think you're doing a great job improving this package and answering everybody so quickly. I'm still new at cocos2d and struggling a lot, but I am very pleasantly surprised by your work and this list. Well done!
Ivo On Wed, 2010-06-23 at 19:26 -0300, claudio canepa wrote: > On Mon, Jun 21, 2010 at 5:14 PM, Ivo F.A.C. Fokkema > <[email protected]> wrote: > > > The latest svn release does solve this problem, but it > introduces a new > problem: > In the following code, the first MoveBy() does not get > executed: > > sprite.do(Delay(0) + MoveBy((-65, 0), 0) + > Repeat(MoveBy((0,10), 1))) > > However, when I insert a Delay > 0: > > sprite.do(Delay(0.1) + MoveBy((-65, 0), 0) + > Repeat(MoveBy((0,10), 1))) > > It does get executed. So I can circumvent this problem, by > adding a tiny > delay, but if you have time I would appreciate it if you could > look at > what going wrong. The sprite is a child of another sprite, not > sure if > that matters or not. > > Thanks! > > > > > unit test added at r982, > fixed at r983 > > > -- > claudio > > > > -- > You received this message because you are subscribed to the Google > Groups "cocos2d discuss" group. > To post to this group, send email to [email protected]. > To unsubscribe from this group, send email to cocos-discuss > [email protected]. > For more options, visit this group at > http://groups.google.com/group/cocos-discuss?hl=en. -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en.
