On Thu, Jul 1, 2010 at 12:29 PM, claudio canepa <[email protected]> wrote:
> 1) Documentation:
> just now I upgraded the doc builder toolchain to build in windows and fix
> some epydoc compatibility issues with python 2.6 and docutils 0.6
> I also fixed documentation related issues in the code ( r987)
> I will make a page in the wiki with links to the docbuilder and generated
> docs. (after sending this mail)
> At first look it renders ok, rendered docs must be seen in linux, mac to see
> if they look good there.
OK, great.
> 2) Decide what must be the official dependencies for cocos
> pyglet , yes
> what about the SDL audio ?
> should be optional or mandatory ?
> And if mandatory, exactly what should we require ?
> For windows, SDL audio requires pygame package
> Others OS ?
SDL should definitely be optional.
> 3) adjust and test the setup script
> 4) copyright notices, I seem to recall that some *.py have not the std
> boilerplate
> Basically thats all.
> Nailing those points, we can do RC0 (or release if you insist) fast, then
> it would be desirable to flesh-up the docs (and update obsolete info) and
> update the docs archive
Awesome!
Richard
--
You received this message because you are subscribed to the Google Groups
"cocos2d discuss" group.
To post to this group, send email to [email protected].
To unsubscribe from this group, send email to
[email protected].
For more options, visit this group at
http://groups.google.com/group/cocos-discuss?hl=en.