@claudio: I've been following Cocos for years and I know it would work
with my editor if I could get it to run in parallel with a wx window,
or better yet get it to run in an SDL context WITHIN a wx window. I
know what it's like to have to keep distractions to a minimum, but I
recommend playing with Pig a bit when you have a chance.

@lucio: I've never made a screenshot video... can you recommend a
software to do that? In Windows? Did you check out the documentation?
It's no video, but there are lots of screenshots.

On Jul 4, 7:38 pm, claudio canepa <[email protected]> wrote:
> On Fri, Jul 2, 2010 at 5:16 PM, sunspider <[email protected]> wrote:
> > Hi Cocosers
> > I've created a graphical game-builder using wx, Opioid2D, and pygame.
> > It can be adapted to use other engines, and cocos is at the top of the
> > list. Opioid2d is great (and cocos shares some code with it) but it is
> > out of development and has some seriously obsolete requirements.
>
> > If anyone is interested in this idea, please check out my demo and
> > drop me a line.
> >http://code.google.com/p/pug/
>
> > Cheers
> > Ivan
>
> From the description in the homepage, it looks interesting.
> I resisted the temptation to download and play around with it, I need to
> concentrate in the cocos release just now, but surely will check it.
>
> Keep in touch, and if you want to look if cocos can be useful for you, look
> at the code in the repo, and, the preview docs are reachable 
> byhttp://code.google.com/p/los-cocos/wiki/DocBuild2010
>
> cheers,
>
> --
> claudio

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