@claudio: I've been following Cocos for years and I know it would work with my editor if I could get it to run in parallel with a wx window, or better yet get it to run in an SDL context WITHIN a wx window. I know what it's like to have to keep distractions to a minimum, but I recommend playing with Pig a bit when you have a chance.
@lucio: I've never made a screenshot video... can you recommend a software to do that? In Windows? Did you check out the documentation? It's no video, but there are lots of screenshots. On Jul 4, 7:38 pm, claudio canepa <[email protected]> wrote: > On Fri, Jul 2, 2010 at 5:16 PM, sunspider <[email protected]> wrote: > > Hi Cocosers > > I've created a graphical game-builder using wx, Opioid2D, and pygame. > > It can be adapted to use other engines, and cocos is at the top of the > > list. Opioid2d is great (and cocos shares some code with it) but it is > > out of development and has some seriously obsolete requirements. > > > If anyone is interested in this idea, please check out my demo and > > drop me a line. > >http://code.google.com/p/pug/ > > > Cheers > > Ivan > > From the description in the homepage, it looks interesting. > I resisted the temptation to download and play around with it, I need to > concentrate in the cocos release just now, but surely will check it. > > Keep in touch, and if you want to look if cocos can be useful for you, look > at the code in the repo, and, the preview docs are reachable > byhttp://code.google.com/p/los-cocos/wiki/DocBuild2010 > > cheers, > > -- > claudio -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en.
