On Wed, Jul 7, 2010 at 11:41 AM, claudio canepa <[email protected]> wrote:
> In an app I would use the same as in the test that broke: set the .scene
> member in the on_enter method

The problem I have with on_enter and a bunch of other methods is that
the app developer has to super() to make sure they don't break
existing on_enter behaviour.

When I become Supreme Overlord I'll fix the cocos API so that init(),
on_enter(), etc are only implemented in app code, and the cocos
internal versions are called _on_enter() and invoke on_enter().


     Richard

-- 
You received this message because you are subscribed to the Google Groups 
"cocos2d discuss" group.
To post to this group, send email to [email protected].
To unsubscribe from this group, send email to 
[email protected].
For more options, visit this group at 
http://groups.google.com/group/cocos-discuss?hl=en.

Reply via email to