On Tue, Jul 6, 2010 at 9:31 PM, Richard Jones <[email protected]>wrote:

> > UTC  / GMT  Thursday, July 8  2010, 2:00:00
>
> OK, that gives me just over 24 hours. I am madly writing little mini
> games in just about every style I can think to test the code out and
> make sure it's release-worthy. The number of bugs I've been finding
> has been dropping :-)
>
>
>     Richard
>

Keep in mind that the timeline is for *online* update, before that I need to
build locally:
 - documentation
 - package
 - cocos2d.org site

So, my idea was to begin the final builds maybe two hours before, should
some problems arise.

And, by the way, I ask all people to not change the cocos dir, except maybe
docstrings.
I can't possibly run all the tests another time (all working by r1004, for
the record)

And if changing docstrings, render the docs and verify that the warnings /
errors count don't increase.

There just so little time that I can't afford to uncheck tasks done.

But it is coming well, I think.

I will post later my working release_checklist, just for the impatient s.

Also, the section in INSTALL for SDL audio looks as
"""
If you want to use the optional SDL audio, you will need
- in windows, the pygame package, http://www.pygame.org/download.shtml
- for other operating systems, ???
"""

If someone can provide something sensible for linux people, or mac post here
and I will include.

cheers, all

--
claudio

-- 
You received this message because you are subscribed to the Google Groups 
"cocos2d discuss" group.
To post to this group, send email to [email protected].
To unsubscribe from this group, send email to 
[email protected].
For more options, visit this group at 
http://groups.google.com/group/cocos-discuss?hl=en.

Reply via email to