On Tue, Jul 6, 2010 at 9:31 PM, Richard Jones <[email protected]>wrote:
> > UTC / GMT Thursday, July 8 2010, 2:00:00 > > OK, that gives me just over 24 hours. I am madly writing little mini > games in just about every style I can think to test the code out and > make sure it's release-worthy. The number of bugs I've been finding > has been dropping :-) > > > Richard > Keep in mind that the timeline is for *online* update, before that I need to build locally: - documentation - package - cocos2d.org site So, my idea was to begin the final builds maybe two hours before, should some problems arise. And, by the way, I ask all people to not change the cocos dir, except maybe docstrings. I can't possibly run all the tests another time (all working by r1004, for the record) And if changing docstrings, render the docs and verify that the warnings / errors count don't increase. There just so little time that I can't afford to uncheck tasks done. But it is coming well, I think. I will post later my working release_checklist, just for the impatient s. Also, the section in INSTALL for SDL audio looks as """ If you want to use the optional SDL audio, you will need - in windows, the pygame package, http://www.pygame.org/download.shtml - for other operating systems, ??? """ If someone can provide something sensible for linux people, or mac post here and I will include. cheers, all -- claudio -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en.
