I have a layer, and I want sprites at position (0,0) to be rendered at
the center of the screen. However, this isn't happening. The sprite
is instead being rendered at the bottom-left corner.
I figured setting the anchor would have an effect...
class GameView( cocos.layer.Layer ):
def __init__(self, model ):
super(GameView, self).__init__()
width, height = director.get_window_size()
self.anchor = width // 2, height // 2
...but that didn't make any difference. What's the deal?
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