CocosNode's do() function does a deep copy of the action. This is causing a problem with my AStarMove action, which takes a reference to an A* node graph. For a larger graph (like 64x64 cells in a grid), the recursive copy hits the max recursion limit and throws an exception.
So, what is the best way to avoid this? Can the deep copy be made optional, or is there an important reason for it to always happen? Or, I could attach the graph object after calling do(), but that seems hacky. Thoughts? -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en.
