CocosNode's do() function does a deep copy of the action.  This is
causing a problem with my AStarMove action, which takes a reference to
an A* node graph.  For a larger graph (like 64x64 cells in a grid),
the recursive copy hits the max recursion limit and throws an
exception.

So, what is the best way to avoid this?  Can the deep copy be made
optional, or is there an important reason for it to always happen?

Or, I could attach the graph object after calling do(), but that seems
hacky.

Thoughts?

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