There was a discussion a while back on the Pyglet mailing list (http://
groups.google.com/group/pyglet-users/browse_thread/thread/
eaea06f81cd4ad27/eb58feadb229bfaa?lnk=gst&q=sprite
+integer#eb58feadb229bfaa) regarding sprites rounding vertices to the
nearest integer.  This behavior isn't ideal for my current project.
The little flying spaceships look jittery when they move.

I applied the patch (http://code.google.com/p/pyglet/issues/detail?
id=371) to fix my local Pyglet build, but this doesn't have any effect
on my Cocos project.  Cocos doesn't allow me to pass the "subpixel"
argument through to the pyglet sprite, and it looks like Cocos does
some integer rounding of its own.

Has anyone else had this problem, or have any suggestions for a fix?

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