On Sun, Nov 14, 2010 at 12:33 AM, Mike Wyatt <[email protected]>wrote:

> The GameViewLayer has a ScrollingManager layer as a child, which in turn
> contains a ScrollableLayer for the hex map and another for rendering units.
> I've implemented my own hex map after having some unrelated trouble with the
> built-in HexMapLayer.  No custom anchors or scales are being used by any
> layers.
>
>
Can you expand about the troubles with HexMapLayer ?
There are some desirable changes to go in tilemaps (see by example
http://thread.gmane.org/gmane.comp.python.cocos2d.user/1176 )
and, when the time comes to attack that we may as well straighten other
things.
...

 grid transitions.
>
> I switched to FadeTransition, and that fixed the problem!  Thanks Claudio!
>
> Also, I should mention an important observation:  After the
> EnvelopeTransition, the "do_not_scale" appears to have been disabled.  The
> sprite texture pixels weren't perfectly lining up with the screen pixels
> anymore.  Using a FadeTransition didn't have this problem.
>
> Scaled sprites after using EnvelopeTransition:
> http://img130.imageshack.us/img130/4148/scaledscreenshot.png
>
> Unscaled sprites after using FadeTransition:
> http://img155.imageshack.us/img155/2003/unscaledscreenshot.png
>
>
>

ah, ah. thanks, should help with debugging.

--
claudio

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