> Can you expand about the troubles with HexMapLayer ? I think my problem was the default scaling, as seen in the screenshot in my last reply. I don't think there there is anything wrong with HexMapLayer.
> There are some desirable changes to go in tilemaps (see by > examplehttp://thread.gmane.org/gmane.comp.python.cocos2d.user/1176) > and, when the time comes to attack that we may as well straighten other > things. I'll look for my old code and see if I can remember any other issues I might have had. Thanks. -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en.
