> Can you expand about the troubles with HexMapLayer ?

I think my problem was the default scaling, as seen in the screenshot
in my last reply.  I don't think there there is anything wrong with
HexMapLayer.

> There are some desirable changes to go in tilemaps (see by 
> examplehttp://thread.gmane.org/gmane.comp.python.cocos2d.user/1176)
> and, when the time comes to attack that we may as well straighten other
> things.

I'll look for my old code and see if I can remember any other issues I
might have had.

Thanks.

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