I create a Rect using director.get_window_size() for the width and height. Then I think there is Rect.contains() method to see if your ship is inside it or not.
-ww On Mar 17, 2011, at 9:36 AM, Rune Kaagaard wrote: > Hey > > Been toying around with cocos3d, wanting to create a Gravity Force 2 > (Trust, Asteroids) inspired game. So far I got the spaceship working > (https://gist.github.com/874618) and am getting ready to create a > level (transparent png?). How can I detect if the spaceships collides > with the walls of the level? > > Thanks a lot! > Rune > > -- > You received this message because you are subscribed to the Google Groups > "cocos2d discuss" group. > To post to this group, send email to [email protected]. > To unsubscribe from this group, send email to > [email protected]. > For more options, visit this group at > http://groups.google.com/group/cocos-discuss?hl=en. > -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en.
