I create a Rect using director.get_window_size() for the width and height. Then 
I think there is Rect.contains() method to see if your ship is inside it or not.

-ww

On Mar 17, 2011, at 9:36 AM, Rune Kaagaard wrote:

> Hey
> 
> Been toying around with cocos3d, wanting to create a Gravity Force 2
> (Trust, Asteroids) inspired game. So far I got the spaceship working
> (https://gist.github.com/874618) and am getting ready to create a
> level (transparent png?). How can I detect if the spaceships collides
> with the walls of the level?
> 
> Thanks a lot!
> Rune
> 
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