Hi Don't think such a simple approach would work on my map. Found this http://code.google.com/p/darkcoda/source/browse/sprite_collision/collide.py, and it works fine.
Cheers! Rune On Mar 18, 5:48 am, Winston Wolff <[email protected]> wrote: > I create a Rect using director.get_window_size() for the width and height. > Then I think there is Rect.contains() method to see if your ship is inside it > or not. > > -ww > > On Mar 17, 2011, at 9:36 AM, Rune Kaagaard wrote: > > > > > > > > > Hey > > > Been toying around with cocos3d, wanting to create a Gravity Force 2 > > (Trust, Asteroids) inspired game. So far I got the spaceship working > > (https://gist.github.com/874618) and am getting ready to create a > > level (transparent png?). How can I detect if the spaceships collides > > with the walls of the level? > > > Thanks a lot! > > Rune > > > -- > > You received this message because you are subscribed to the Google Groups > > "cocos2d discuss" group. > > To post to this group, send email to [email protected]. > > To unsubscribe from this group, send email to > > [email protected]. > > For more options, visit this group > > athttp://groups.google.com/group/cocos-discuss?hl=en. -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en.
