It would be very helpful if the collision manager could also return
information on the side of an AABB (or OBB if you implement this) that
was hit.  Then iter_all_collisions() could give this information back
to use in determining which way to bounce, e.g. off the side of a box.

I've implemented a minimal PolyShape Cshape that looks for line
overlaps and vertices inside the poly to determine collisions, but
have no proper way to return the lines that cross each other in order
to give bounce vector information.  This is getting closer to Pymunk
or Box2d, but would be a useful lightweight feature.

Shane

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