I want to zoom around my cursor location. I can get the mouse information and convert it into layer coordinates, so that is not a problem.
Given a world coordinate, how do I scale around that point? My understanding is that scaling happens around the transform_anchor, and zooming will happen around the transform_anchor of my scrolling manager. But when ever I move the transform_anchor, I think it takes all my sprites with it. How do I go about scaling around a given point? Thanks, Andy -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en.
