I want to zoom around my cursor location. I can get the mouse
information and convert it into layer coordinates, so that is not a
problem.

Given a world coordinate, how do I scale around that point? My
understanding is that scaling happens around the transform_anchor, and
zooming will happen around the transform_anchor of my scrolling
manager. But when ever I move the transform_anchor, I think it takes
all my sprites with it.

How do I go about scaling around a given point?

Thanks,
Andy

-- 
You received this message because you are subscribed to the Google Groups 
"cocos2d discuss" group.
To post to this group, send email to [email protected].
To unsubscribe from this group, send email to 
[email protected].
For more options, visit this group at 
http://groups.google.com/group/cocos-discuss?hl=en.

Reply via email to