As I said in another thread, I'm a newbie, so I hope my question isn't 
totally stupid.

I have Sprite objects, with a name displayed above them. This name is a 
cocos2d Label. For speed-ups, I wanted to put the Sprites in a batch, so I 
just tried to add them as children to the BatchNode. This raised an error 
because the Label isn't a BatchableNode. I knew things couldn't be that 
easy, but I tried to create my own Label class that inherited from 
BatchableNode, and the exception disappeared, but there is only one of my 
labels displayed, and I don't really understand how to make it work...

In fact I don't know a thing about how batches manage to speed-up drawing 
operations, I guess it's by calling draw for objects with the same 
graphics. So I guess putting text inside a batch is meaningless (looking 
through cocos.text.TextElement, I think I understood that pyglet uses a 
specific batch for each label).

How can I add such a Sprite to a BatchNode ?

Thanks for reading

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