Hi, i'm a newbie in cocos2d and I don't know that much about python.

I was wondering lately why cocos2d use tuples for sprites' position, 
velocity and acceleration attributes (which are used by sprite.do(Move())), 
and not Vector2d.
Vector2d support convenient operations, and I think it would make my code 
prettier, but since I'm a newb, I guess there is probably a good reason i'm 
not aware of.

Thanks

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