On Wed, May 16, 2012 at 1:47 PM, David B <[email protected]> wrote:
> I was wondering if anyone is planning on or currently working on a > WinRT port of cocos2d for windows 8 metro apps? I may need to port the > current implementation away from openGL and win32 and would not want > to be doing duplicate work. > > Cheers, > Dave > > -- > from the dev side, cocos2d (for python ): Moving out of OpenGL is not being considered, we aim to be be multiplatform including desktops Support to OS we get from pyglet, and I think unlikely they cover WinRT in the near to medium future. claudio -- -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en.
