On Wed, May 16, 2012 at 1:47 PM, David B <[email protected]> wrote:

> I was wondering if anyone is planning on or currently working on a
> WinRT port of cocos2d for windows 8 metro apps? I may need to port the
> current implementation away from openGL and win32 and would not want
> to be doing duplicate work.
>
> Cheers,
> Dave
>
> --
>


from the dev side, cocos2d (for python ):

Moving out of OpenGL is not being considered, we aim to be be multiplatform
including desktops

Support to OS  we get from pyglet, and I think unlikely they cover WinRT in
the near to medium future.

claudio

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