I am currently working off of the win32 cocos2d platform in c++.
Windows 8 Metro apps are required to use DirectX so I think I am going
to have to do the conversions. I'll just get it working locally on my
end then if no support is planned for the near future.

On May 16, 6:44 pm, claudio canepa <[email protected]> wrote:
> from the dev side, cocos2d (for python ):
>
> Moving out of OpenGL is not being considered, we aim to be be multiplatform
> including desktops
>
> Support to OS  we get from pyglet, and I think unlikely they cover WinRT in
> the near to medium future.
>
> claudio
>
> --

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