I am currently working off of the win32 cocos2d platform in c++. Windows 8 Metro apps are required to use DirectX so I think I am going to have to do the conversions. I'll just get it working locally on my end then if no support is planned for the near future.
On May 16, 6:44 pm, claudio canepa <[email protected]> wrote: > from the dev side, cocos2d (for python ): > > Moving out of OpenGL is not being considered, we aim to be be multiplatform > including desktops > > Support to OS we get from pyglet, and I think unlikely they cover WinRT in > the near to medium future. > > claudio > > -- -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en.
