Thanks. Getting close! I figured out how to actually talk with the main 
thread, but the framebuffer refuses to update. I made a new issue. Any 
ideas?
http://code.google.com/p/los-cocos/issues/detail?id=187

Maybe I'm doing inter-process communication incorrectly, but at least I am 
succeeding in getting messages to get passed to the right instance. Now 
it's a matter of getting pyglet/cocos to update the framebuffer. At least I 
think that's the case.


On Tuesday, October 23, 2012 8:29:43 PM UTC-4, Claudio Canepa wrote:
>
>
>
> On Tue, Oct 23, 2012 at 8:00 PM, Blaine <[email protected] <javascript:>>wrote:
>
>> Hi guys.
>>
>> I'd like to make a simple web interface to controlling a cocos app. I'm 
>> having a hard time figuring out how to handle events and threading. I'm 
>> using the director interface and it's working perfectly on its own!
>>
>> Let's say that at a basic level I'd like to be able to "emit a signal" 
>> that can be captured by my app (next scene, previous scene, etc.). Is there 
>> a good way to handle this without hacking the director interface? I've 
>> already tried sharing instances between threads (for the purpose of calling 
>> methods directly) but this doesn't work. Would I be able to register events 
>> and generate them from another thread that would be captured by the cocos 
>> app? Ideally I'd like to use Flask for the API but since it has its won 
>> blocking .run() call I'd need it to be in its own thread.
>>
>> What do you guys think? Thanks! 
>> Blaine
>> -- 
>>  
>
>
> Have a look to this thread:
>
> http://groups.google.com/group/cocos-discuss/browse_thread/thread/706c1bbbbf04f8ce/d87345d509000e35?hl=en_US&lnk=gst&q=threading#d87345d509000e35
>
> It helps ?
>
>  
>

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