On Wed, Oct 24, 2012 at 1:42 PM, Blaine <[email protected]> wrote: > Thank you. I actually figured out how to do non-threading with flask and > gevent so I'm exploring that route. I do indeed have cocos in the main > thread (learned that very quickly). I'll post the full solution here if I > can get it working. > > The idea is to use HTTP to control cocos (no html needed). So if I browse > to localhost:5000/next/, flask picks up on that, issues a transition to the > next scene via the director interface, and all is good. Unfortunately the > main problem with my original solution is that the openGL window didn't > update. > > The main problem here (with the different threads) is that my Cocos window > / Pyglet Window also does not update if I move a window in front of it. >
Wait a minute. Theres issue 562 in pyglet [0] about this. Could you try to add self.schedule(lambda dt: None) in the scene on_enter ? That should stop the non redraw with overlapping windows. > That may be a problem with my window manager from what I've read? Im on > Mint Linux, based on Ubuntu 12.04 (I think). Does anyone else have a > problem with the window not redrawing when it gets covered by another > window? I'm even manually calling window.on_expose() but it isn't working. > > [0] http://code.google.com/p/pyglet/issues/detail?id=562 -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en.
