On Tue, Jan 29, 2013 at 1:41 PM, Paul Smith <[email protected]> wrote:
> I'm dabbling around with Pyglet and Cocos to create a top-down game. > Initially I started with Pygame and Rabbyt until I found Cocos2d's ability > to load tmx tile maps. I've spent several unsuccessful days trying to > convert one of the Rabbyt examples and wondering if any of you with some > more experience could point me in the right direction. > > I am trying to port driving.py from Rabbyt > Examples<https://bitbucket.org/mmarshall/rabbyt/src/2d2f3ed4e74bbac890fb336e8146bcc31add8f8e/examples?at=default>. > > > I attempted to get Rabbyt to play nice with Cocos2d director but failed > miserably. Is that the best approach or is this something that should be > re-created within the cocos framework? > Mixing rabbyt + pyglet + cocos would not be easy. So far seems that you want support for a top-down 2D game loading TMX files I would suggest one of he following options: cocos , using the included but limited tmx support cocos, with more support as suggested in this thread : http://groups.google.com/group/cocos-discuss/browse_thread/thread/c1884ee7cff05a1a gummworld2 (it is pygame based) : http://code.google.com/p/gummworld2/ -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/cocos-discuss?hl=en. For more options, visit https://groups.google.com/groups/opt_out.
