On Tue, Jan 29, 2013 at 1:41 PM, Paul Smith <[email protected]> wrote:

> I'm dabbling around with Pyglet and Cocos to create a top-down game.
> Initially I started with Pygame and Rabbyt until I found Cocos2d's ability
> to load tmx tile maps.  I've spent several unsuccessful days trying to
> convert one of the Rabbyt examples and wondering if any of you with some
> more experience could point me in the right direction.
>
> I am trying to port driving.py from Rabbyt 
> Examples<https://bitbucket.org/mmarshall/rabbyt/src/2d2f3ed4e74bbac890fb336e8146bcc31add8f8e/examples?at=default>.
>
>
> I attempted to get Rabbyt to play nice with Cocos2d director but failed
> miserably.  Is that the best approach or is this something that should be
> re-created within the cocos framework?
>

Mixing rabbyt + pyglet + cocos would not be easy.

So far seems that you want support for a
    top-down 2D game
    loading TMX files

I would suggest one of he following options:

  cocos , using the included but limited tmx support

  cocos, with more support as suggested in this thread :
http://groups.google.com/group/cocos-discuss/browse_thread/thread/c1884ee7cff05a1a

  gummworld2 (it is pygame based) :
  http://code.google.com/p/gummworld2/

-- 
You received this message because you are subscribed to the Google Groups 
"cocos2d discuss" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
To post to this group, send email to [email protected].
Visit this group at http://groups.google.com/group/cocos-discuss?hl=en.
For more options, visit https://groups.google.com/groups/opt_out.


Reply via email to