Wow, tried on a different machine and it works like a charm. Looks like just my mac mini is being weird.
Might try burning python away and reinstalling the whole lot from scratch and see if that helps. Thanks for you help, for what it's worth. ~ Doug. On Monday, April 8, 2013 2:47:49 AM UTC+8, Claudio Canepa wrote: > > follow - up: > > probably not impacting on your visibility issue but your CocosNode > subclass should at least do: > > def draw(self): > glPushMatrix() > self.transform() > self.dialog.on_draw() > glPopMatrix() > > Otherwise the node position, rotation and transform_anchor will be ignored > > > > -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/cocos-discuss?hl=en. For more options, visit https://groups.google.com/groups/opt_out.
