The Raspberry Pi uses OpenGL ES and it doesn't appear to work with cocos2d. (No GLX extension).
Is there any plan to support OpenGL ES based devices with the Python version of cocos2d? I'm currently working on a project that is much too performance intensive for pygame on the Pi, and making pygame hardware accelerated seems like a lot more work than it would be to make cocos2d hardware accelerated. I've got pogles running on my Pi, which wraps all of the OpenGL ES libraries with C bindings, so it should be pretty fast. I haven't benched it yet, but I got it working. If cocos2d used pogles to do OpenGL ES calls, that would fit the bill and it seems relatively straight forward. For myself in particular, all I really care about is getting 2D blitting, rotation, and alpha mixing working. Thoughts? - Terry P.S. I'm happy to help add this support, but I haven't done OpenGL for ages, and I've never done any OpenGL ES. Any suggestions are appreciated. P.P.S. The Raspberry Pi is in dire need of a nice hardware accelerated game library. -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/cocos-discuss?hl=en. For more options, visit https://groups.google.com/groups/opt_out.
