On Tuesday, May 28, 2013 1:54:17 AM UTC-3, Claudio Canepa wrote:
>
>
>
>
> On Mon, May 27, 2013 at 6:06 AM, Gerardo Marset 
> <[email protected]<javascript:>
> > wrote:
>
>>
>>  
>> I might give it a shot.
>> Here's another option: have scale work as it has until now, and add two 
>> new properties scale_x and scale_y. In _update_position, have x1 multiply 
>> by both _scale and _scale_x, and have y1 multiply by both _scale and 
>> _scale_y. This would add the new functionality and still be 100% backwards 
>> compatible, if maybe a little... redundant.
>>    
>>
>
> The last option reduces the scope change to only class Sprite, which is 
> what most people asks.
> The direct extra cost in _update_position is two new access, two mults for 
> any sprite , whether it uses or not the anisotropic scaling, probably 
> acceptable.
>
> When doing an affect that wants to change both _scale_x and _scale_y there 
> will be two calls to _update_position, giving roughly half the performance 
> than in other cases.
> Going with a 2-tuple _scale_xy eliminates the double call, but will add 
>  unpacking overhead to all the cases.
> Being a special case, guessing that normal use will unlikely have a lot of 
> sprites with worst case performance, I'd say that having the standard scale 
> plus the new _scale_x and  _scale_y is a good option.
>

Alright. It's decided then.

 

> So, should I add you as commiter ? :-)
>

Well, you *could*, but I'm not used to SVN and might mess something up. Is 
it alright if I just post a patch here when/if I finish?

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