I have a procedurally generated tilemap, like in Terraria. Is there a way to load my map in chunks? My current map size is 5056x5056. I would like the size of my world to be much much bigger. Unfortunately it seems Python chokes when the tile map size goes beyond a certain size.
I tried adding a second tilemap and offset its position so that it is directly to the right of my main tile map. I added both maps to the scrolling manager. The main map works fine, but I cannot see the second tile map. So my next question is, is it possible to load multiple scrolling layers (or tile maps) in one scene and have them offset so they seamlessly connect at the edges and my player object can scroll from one layer to the next? The idea is to have layers load when the player object approaches them, and then they become visible. If the player is far enough from a layer then that layer gets hidden or some other method is used to free up system resources. -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/cocos-discuss. For more options, visit https://groups.google.com/groups/opt_out.
