Hey guys, so I am having a bit of trouble with using Tiled Map Editor and Cocos2D. Many I am having trouble find cell properties to handle stuff like collision and spawning and other stuff.
>From my understanding start = tilemap.find_cells(player_start = True)[0] should return the cell that contains the property called player_start thats value is equal to True. I currently am using a tile in Tiled that has these properties but yet it keep telling me I am accessing a out of range element in the list (Meaning there is nothing in it). Am I doing it wrong or am I labeling the properties wrong or using the wrong function? Any help would be great and thank you for taking the time to help me. -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/cocos-discuss. For more options, visit https://groups.google.com/groups/opt_out.
