Hey guys, so I am having a bit of trouble with using Tiled Map Editor and 
Cocos2D. Many I am having trouble find cell properties to handle stuff like 
collision and spawning and other stuff.

>From my understanding start = tilemap.find_cells(player_start = True)[0] 
should return the cell that contains the property called player_start thats 
value is equal to True. I currently am using a tile in Tiled that has these 
properties but yet it keep telling me I am accessing a out of range element 
in the list (Meaning there is nothing in it). Am I doing it wrong or am I 
labeling the properties wrong or using the wrong function? Any help would 
be great and thank you for taking the time to help me.

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