Hey everyone, so I am running into a problem when trying to structure my 
classes for a platformer. Basically I am taking the code from the one of 
the examples and breaking it up into seperate classes and file instead of 
one file to get more experience with how this library works.

I believe I got most of it working correctly but I can't seem to get the 
player to move with the keyboard inputs. Not this could be two things I 
believe 1) I am not passing the key.KeyStateHandler() objects correctly or 
2) My player controller isn't working correctly. Well actually to be honest 
it could be any number of things since I am still quite inexperienced with 
cocos and still don't have a good grasp on everything.

Anyways I was wondering if you could take a look at the code and see if you 
can find anything that might be causing the problems. As to not spam the 
forums and to keep correct format I'll post pastebin links for each file 
that is relavant. And here is the structure of it.

main.py <http://pastebin.com/dGtK1mnB> - Just Initializes director and runs 
the testing scene

playerController.py <http://pastebin.com/aXdYRtqF> - This is the controller 
that controls player movement and collision with the tilemap

testingLevel.py <http://pastebin.com/Q5f10yaN> - This is where I put 
together the testing scene

Thanks in advance for your advice, look forward to learning this framework 
and its amazing features. Will keep looking into the problem by browsing 
the API reference and the web also so will update this if I find the 
problem/solution.

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