On Thu, Aug 15, 2013 at 1:22 PM, Art Aquino <[email protected]> wrote:
> I am having a bit of trouble rotating the camera for my project. I am > using a scrollable tile map. When I use the RotateBy or RotateTo methods, > it works, but the problem is the tile layer does not draw the tiles that > were outside of the view during scrolling or after scrolling. How do I fix > this? I think it has something to do with the set_view method, but I am not > sure. > The ultimate cause is that both ScrollerManager and ScrollableLayer doens't account for rotations, ie, they handle only scroll and zoom. -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/cocos-discuss. For more options, visit https://groups.google.com/groups/opt_out.
